Creating the distinct sonic landscapes for Remedy Entertainment's latest titles relies less on rigid rules and more on raw, daily observation. Petri Alanko, the composer behind the atmospheric music of Control Resonant, gathers raw audio material on an ongoing basis using portable recording equipment. Whether capturing ambient noises on an iPhone, a small dictaphone, or a dedicated field recorder, the composer constantly collects sonic snippets intended for later transformation into functional harmonies.
Rather than following a strict internal blueprint or predefined audio guidelines, Alanko collaborates with Remedy through a shared understanding of emotional depth and philosophy. Without a corporate audio manual dictating brand usage, the creative process relies heavily on intuitive choices and silent knowledge. Flawed or low-quality source material often yields the most compelling results, with degraded recordings undergoing extensive processing through specialized software tools like iZotope RX and Zynaptiq before morphing into playable synthesizer patches.
This meticulous transformation involves stretching, transposing, and slowing down mundane audio elements to uncover hidden frequencies and textures. Once grouped into percussive, tonal, and atonal categories, these manipulated sounds form the foundation of the final score. Control Resonant is currently available across major gaming platforms, including PlayStation 5, Xbox Series X, Series S, and PC, bringing this unique auditory philosophy directly to players.
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